AI Insights · Timothy · July 2023
Top 5 Third Person Games in Ireland Q2 2023: Performance Insights
Discover the performance trends of the top five third person games in Ireland for Q2 2023, including downloads, revenue, and active users.
In the second quarter of 2023, the top five third person games in Ireland showed diverse trends in terms of downloads, revenue, and active users. Here's a breakdown of their performance based on data from Sensor Tower.
PUBG MOBILE saw a varying weekly revenue, peaking at around $15.9K in mid-April and experiencing a low of approximately $8.9K in early May. Weekly downloads fluctuated, with a high of 777 downloads in the week of April 10 and a low of 448 downloads during the week of May 8. The game maintained a relatively steady number of weekly active users, ranging from 9.1K to 9.7K throughout the quarter.
Genshin Impact exhibited significant revenue spikes, notably reaching around $10.8K in mid-April and $9.6K in early May, while dipping to approximately $2.4K in early June. Downloads for the game peaked at 881 in the week of May 1 and saw a low point of 260 downloads in mid-June. Active users remained strong, with numbers fluctuating between 8.9K and 11.8K over the quarter.
Guns of Glory: Lost Island experienced a steady decline in revenue, starting from around $7K in early April to approximately $3.3K in early June, before a slight recovery to $5.6K by the end of June. Downloads were relatively low, peaking at 82 in late March and dropping to as low as 23 in mid-June. The game saw a modest number of active users, ranging from 167 to 265 throughout the quarter.
DRAGON BALL LEGENDS showed varied revenue trends, with a significant peak of about $7.4K in the last week of June and a low of around $1.4K in mid-May. Weekly downloads were highest at 351 in early May and lowest at 104 in mid-June. Active users ranged from 2.5K to 3.1K over the quarter, maintaining a relatively stable user base.
Star Wars™: Galaxy of Heroes had a stable revenue pattern, with a notable peak of approximately $3.8K in the last week of June and a low of $1.7K in late May. Weekly downloads varied, reaching a high of 640 in early May and a low of 125 in the last week of June. The game maintained a strong active user base, ranging from 4.9K to 6.7K throughout the quarter.
For more detailed insights and analysis, visit Sensor Tower.